![]() Why question your violent acts if you’re only going to become increasingly violent? There is a point to be made about the circumstances and the effect war can have on a soldier, but a lot of it is completely gratuitous.Īnother annoyance that stood out sorely is the fact that the game features the most well-known voice actor in the industry, has stellar script-writing and acting during all scenes and battlefield banter, but then you give Nolan North only a handful of lines during gunplay. As the team argues about how they’re there to save people-and at one part, the entire team is deeply shocked by extreme and atrocious acts of violence at their own hands-the very next scene they’ll stomp and splatter the face of a defenseless downed soldier. Do you save the civilians, or do you save the informant vital to your mission? These things weigh heavily on the characters and the team dynamic, and make for some enthralling cinematic cutscenes. It has more effect on you, as the player and as Captain Walker and his team. The game gives you choices-difficult ones-that affect the outcome and story in minor ways. But the sand and your own internal struggles are the most formidable foes you’ll encounter. There’s insurgents, there’s the CIA, and you end up facing off against the 33rd, the squad that you’re risking your neck to save. The story is convoluted, and at times downright confusing, as it’s hard to know who it is you’re fighting against. There is little downtime between firefights, keeping the blood-pumping action high throughout. Weapons vary enough, feel weighty and punchy, and must be used down to the last round due to the overwhelming advance of enemy soldiers. Vaulting over a wall with a dropkick to your enemies face is pure badass, but wait too long behind cover and the incoming enemy bullets will reduce a seemingly steady stronghold to dust, exposing you to the onslaught. ![]() Gunplay is satisfying, and the cover system is excellent. In the broad daylight or in a dark, sunken corridor, lighting is just as impressive. Lighting can alter visibility as well, and is some of the best I’ve seen. Other times, you can use the sand to your advantage, shooting out windows in hotels allowing a tidal wave of sand to come rushing inward, swallowing up enemies whole. At times, the blowing sand, coupled with intense glare of the beating sun, can reduce visibility to a mere few feet-all while in the midst of sprawling battlefields and gunfire. Sand and sandstorms play the supporting role, changing the flow of battle at any given moment, becoming both an obstacle and an opportunity. ![]() Walker, voiced by Nolan North, and his team equally evoke feelings of camaraderie and mutiny, as things get so bleak at points, forcing their hand to make hard decisions-decisions that they may or may not live to regret.ĭubai, however, is the real star of Spec Ops: The Line, and it’s easily one of the most diverse, detailed, and well-built landscapes of this generation. Except something goes extremely wrong, and Konrad and his team lose contact with the United States… until a distress signal is intercepted, and Captain Martin Walker and his team are sent in to investigate. ![]() A lone team, the 33rd, led by Colonel John Konrad, against strict orders to evacuate, stay behind to help the remaining living civilians to escape the crumbling city. The spectacular, lavish city of Dubai has been leveled by catastrophic sandstorms, decimating the population and burying the once towering skyscrapers in layers of sand. ![]()
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